GAME 1302 (3 Credit Hours)
Offered at BHC, RLC Interactive Storyboarding This is a WECM Course Number. Course Description: In-depth coverage of storyboarding for the development of games and simulations. Addresses pre-production preparation and creation of comprehensive design for a game or simulation including target audience analysis, purpose, goals and objectives, content outline, flow chart, and storyboard. (2 Lec., 4 Lab.) |
GAME 1303 (3 Credit Hours)
Offered at RLC Introduction to Game Design and Development This is a WECM Course Number. Course Description: Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry. (2 Lec., 4 Lab.) |
GAME 1304 (3 Credit Hours)
Offered at RLC Level Design This is a WECM Course Number. Prerequisite Recommended: GAME 1303. Course Description: Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.) |
GAME 1309 (3 Credit Hours)
Offered at BHC, MVC, RLC Introduction to Animation Programming This is a WECM Course Number. Course Description: Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3-D environments such as visible line detection and 3-D surfaces, image processing techniques, and special effects. (2 Lec., 4 Lab.) |
GAME 1343 (3 Credit Hours)
Offered at BHC, RLC Game and Simulation Programming I This is a WECM Course Number. Prerequisite Recommended: ITSE 1307 or instructor approval. Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. (2 Lec., 4 Lab.) |
GAME 1353 (3 Credit Hours)
Offered at BHC, RLC Multi-User Game Programming I This is a WECM Course Number. Prerequisite Recommended: GAME 1343 or instructor approval. Course Description: Network topologies, architecture, and communication in game and simulation programming. Introduces sockets programming utilizing TCP and UDP protocols in a high-level language. Focuses on blocking and asynchronous modes. (2 Lec., 4 Lab.) |
GAME 1359 (3 Credit Hours)
Offered at BHC, RLC Game and Simulation Programming II This is a WECM Course Number. Prerequisite Recommended: GAME 1343 or instructor approval. Course Description: Design and development of game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. (2 Lec., 4 Lab.) |
GAME 1370 (3 Credit Hours)
Offered at RLC Concept Art I This is a Local Need Course. Course Description: Introduction to Concept Art for Video Games with emphasis on characters, environments, and other fundamentals of Video Game production. (2 Lec., 4 Lab.) |
GAME 1371 (3 Credit Hours)
Offered at RLC Motion Capture This is a Local Need Course. Course Description: Introduction to Motion Capture with an emphasis on how it translates into Video Games. Covers principles of Rigging, Animating, Motion Cleaning, and Editing and how to import and use the animation data on characters in the latest video game engines. (2 Lec., 4 Lab.) |
GAME 1372 (3 Credit Hours)
Offered at RLC Visual Effects for Video Games I This is a Local Need Course. Course Description: Introduction to fundamental principles of Visual Effects for video games. Topics include how to make particle, sprite, smoke, fire, and other VFX (Visual Effects). (2 Lec., 4 Lab.) |
GAME 1373 (3 Credit Hours)
Offered at RLC Objective-C Fundamentals This is a Local Need Course. Course Description: Introduction to the fundamentals of the Objective-C language with emphasis on how to create apps for iOS devices. (2 Lec., 4 Lab.) |
GAME 1394 (3 Credit Hours)
Offered at BHC, ECC, RLC Special Topics in Animation, Interactive Technology, Video Graphics and Special Effects This is a WECM Course Number. Course Description: Topics address recently identified current events, skills, knowledge, and/or attitudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course may be repeated if topics and learning outcomes vary. (2 Lec., 4 Lab.) |
GAME 1443 (4 Credit Hours)
Offered at BHC, RLC Game and Simulation Programming I This is a WECM Course Number. Prerequisite Recommended: ITSE 1407 or instructor approval. Course Description: Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics. (3 Lec., 4 Lab.) |
GAME 1459 (4 Credit Hours)
Offered at BHC, RLC Game and Simulation Programming II This is a WECM Course Number. Prerequisite Recommended: GAME 1443 or instructor approval. Course Description: Design and development of 2-D game and simulation programs including user interface design, mathematical elements, image and file structure, and software development techniques. Introduces the basics of 3-D graphics related to game and simulation programming. (3 Lec., 4 Lab.) |
GAME 2304 (3 Credit Hours)
Offered at RLC Level Design II This is a WECM Course Number. Course Description: Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles. (2 Lec., 4 Lab.) |
GAME 2308 (3 Credit Hours)
Offered at RLC Portfolio for Game Development This is a WECM Course Number. Course Description: Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing. (2 Lec., 4 Lab.) |
GAME 2325 (3 Credit Hours)
Offered at RLC 3D Animation II – Character Setup This is a WECM Course Number. Prerequisite Recommended: GAME 1303. Course Description: Skinning and weighting, forward kinematics, inverse kinetics, constraints, expressions, scripting and driven keys, mesh deformers, morph targets/blend shapes, and animation user interfaces. (2 Lec., 4 Lab.) |
GAME 2332 (3 Credit Hours)
Offered at BHC, RLC Project Development I This is a WECM Course Number. Course Description: Skill development in an original modification based on a current game engine. Includes management of version control; development of project timeliness; integration of sound, models, and animation; production of demos; and creation of original levels, characters, and content for a real-time multiplayer game. (2 Lec., 4 Lab.) |
GAME 2334 (3 Credit Hours)
Offered at BHC, RLC Project Development II This is a WECM Course Number. Course Description: Continuation of an original modification based on a current game engine with an emphasis on new content and significant changes in game play over the base game experience. Includes creation of original levels, characters, and content for a real-time multiplayer game applying skills learned in previous classes. (2 Lec., 4 Lab.) |
GAME 2336 (3 Credit Hours)
Offered at BHC, RLC Lighting, Shading, and Texture This is a WECM Course Number. Prerequisite Recommended: ARTC 1345 or instructor approval. Course Description: Lighting, shading, and texture painting for 3-D models using digital painting techniques. Emphasizes lighting, shading, and texture creation of limited resolution to increase system performance for digital games and simulation training models. (2 Lec., 4 Lab.) |
GAME 2341 (3 Credit Hours)
Offered at BHC, RLC Game Scripting This is a WECM Course Number. Prerequisite Recommended: COSC 1437, ARTV 1303, or instructor approval. Course Description: Scripting languages with emphasis on game concepts and simulations. (2 Lec., 4 Lab.) |
GAME 2342 (3 Credit Hours)
Offered at BHC, ECC, RLC Game Development Using C++ This is a WECM Course Number. Prerequisite Recommended: COSC 1437 or instructor approval. Course Description: Skill development in C++ programming for games and simulations. Examines real-world C++ development issues. (2 Lec., 4 Lab.) |
GAME 2347 (3 Credit Hours)
Offered at BHC, RLC Advanced Game Programming This is a WECM Course Number. Prerequisite Recommended: GAME 1343 or instructor approval. Course Description: Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices. (2 Lec., 4 Lab.) |
GAME 2359 (3 Credit Hours)
Offered at BHC, RLC Game and Simulation Group Project This is a WECM Course Number. Course Description: Creation of a game and/or simulation project utilizing a team approach. Includes animation, titles, visualization of research results, modeling with polygon frames, curves and surfaces, 3-D text and animation with keyframes, paths (objects and curves), morphing, vertex keys, skeletons, and lattices. (2 Lec., 4 Lab.) |
GAME 2370 (3 Credit Hours)
Offered at RLC Concept Art II This is a Local Need Course. Course Description: A continuation of Concept Art I for video games with emphasis on intermediate techniques in Photoshop and completing a concept art piece for the student’s portfolio. (2 Lec., 4 Lab.) |
GAME 2372 (3 Credit Hours)
Offered at RLC Visual Effects for Video Games II This is a Local Need Course. Course Description: Advanced principles of Visual Effects for video games. Covers creating and integrating Visual Effects for the preparation of a Demo Reel. (2 Lec., 4 Lab.) |
GAME 2387 (3 Credit Hours)
Offered at BHC, RLC Internship - Animation, Interactive Technology, Video Graphics and Special Effects This is a WECM Course Number. Prerequisite: (Recomnended) Instructor approval. Course Description: A work-based learning experience that enables the student to apply specialized occupational theory, skills and concepts. A learning plan is developed by the college and the employer. (18 Ext.) |
Academic Courses
Designated by the Texas Higher Education Coordinating Board for transfer among community colleges and state public four year colleges and universities as freshman and sophomore general education courses.
WECM Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four-year colleges and universities.
Designated by the Texas Higher Education Coordinating Board for transfer among community colleges and state public four year colleges and universities as freshman and sophomore general education courses.
WECM Courses
Designated by the Texas Higher Education Coordinating Board as workforce education (technical) courses offered for credit and CEUs (Continuing Education Units). While these courses are designed to transfer among state community colleges, they are not designed to automatically transfer to public four-year colleges and universities.