public class ImageLoaderUtil
extends java.lang.Object
Modifier and Type | Field and Description |
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static java.lang.String |
IMAGE_DIR |
Constructor and Description |
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ImageLoaderUtil() |
Modifier and Type | Method and Description |
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protected static void |
cleanUpFileDirectory() |
protected static java.io.File |
createImageFile(Context context,
java.lang.String fileName) |
static Bitmap |
getImageBitmap(java.lang.String uri)
This method gives you the bitmap of the image you tell it to load from the filesystem.
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static java.lang.String |
saveImageFromAssetDir(Context context,
java.lang.String filePath)
Use this to save the image if the image exists in your assets directory.
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static java.lang.String |
saveImageFromDrawable(Context context,
int resourceId,
java.lang.String name)
Use this to save the image if the image is a drawable.
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static java.lang.String |
savePrintableImage(Context context,
Bitmap bitmap,
java.lang.String fileName)
Use this to save the image if you already have a bitmap generated to print.
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public static final java.lang.String IMAGE_DIR
public static Bitmap getImageBitmap(java.lang.String uri)
uri
- The file location.public static java.lang.String saveImageFromAssetDir(Context context, java.lang.String filePath)
context
- The activity context.filePath
- Path to the asset in your assets directory.ImageAsset
.public static java.lang.String saveImageFromDrawable(Context context, int resourceId, java.lang.String name)
context
- The activity context.resourceId
- Resource ID.name
- Name of the file you want to save as.ImageAsset
.public static java.lang.String savePrintableImage(Context context, Bitmap bitmap, java.lang.String fileName)
context
- The activity context.bitmap
- The bitmap.fileName
- Name of the file you want to save as.ImageAsset
.protected static java.io.File createImageFile(Context context, java.lang.String fileName) throws java.io.IOException
java.io.IOException
protected static void cleanUpFileDirectory()