4 #include "MaterialLibrary.h"
5 #include "BundleDataByteParser.h"
7 #include "ArchitectureManager.h"
8 #include "InstanceManager.h"
10 #include "HydroTile.h"
27 TMap<std::string, VoxelFarm::CMaterial*> &materialIds, HWND hostHWND);
Combines several voxel layers into the final dataset sent to the contouring phase.
Contains all classes and functions for the VoxelFarm engine.
Contains all materials available in the system.
A default implementation of IBlockData that also acts as a VoxelLayer.
Architecture system. It keeps a list of entities, their classes and the mesh instances they have prod...
Handles instanced voxel data.
Contains all palette descriptions available in the system.
Contains all prefab descriptions available in the system.