This is the complete list of members for VoxelFarm::CHeightmapTerrain, including all inherited members.
| biLinearInterpolate(double p[2][2], double x, double y) (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | inlinestatic |
| CHeightmapTerrain(CMaterialLibrary *materialLibrary, CHeightmap *heightmap, IMask *instanceMask, IMask *waterMask, int downsampling) | VoxelFarm::CHeightmapTerrain | |
| CornerMap (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | static |
| createThreadContext() override | VoxelFarm::CHeightmapTerrain | virtual |
| disposeThreadContext(void *threadContext) override | VoxelFarm::CHeightmapTerrain | virtual |
| downsampling (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | |
| EdgeMap (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | static |
| getContourData(CellId cell, ContourVoxelData *data, bool &empty, void *threadContext) override | VoxelFarm::CHeightmapTerrain | virtual |
| getContourDataAdaptive(CellId cell, ContourVoxelData *data, bool &empty, void *threadContext) | VoxelFarm::CHeightmapTerrain | protected |
| getContourDataRegular(CellId cell, ContourVoxelData *data, bool &empty, void *threadContext) | VoxelFarm::CHeightmapTerrain | protected |
| getDisplacement(unsigned char *displacementData, int displacementDataSize, double pos[3], Algebra::Vector &normal, double freq) (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | inlinestatic |
| getDisplacementMapValue(unsigned char *displacementData, int displacementDataSize, double x, double y) (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | inlinestatic |
| getStatsContourId() override | VoxelFarm::CHeightmapTerrain | inlinevirtual |
| getStatsPlanJobsId() | VoxelFarm::IVoxelLayer | inlinevirtual |
| getStatsRunJobsId() | VoxelFarm::IVoxelLayer | inlinevirtual |
| heightmap (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | |
| instanceMask (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | |
| isCacheable() | VoxelFarm::IVoxelLayer | inlinevirtual |
| materialLibrary (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | |
| planJobs(Scene *scene) | VoxelFarm::IVoxelLayer | inlinevirtual |
| runJobs() | VoxelFarm::IVoxelLayer | inlinevirtual |
| underwaterBiome (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain | |
| waterMask (defined in VoxelFarm::CHeightmapTerrain) | VoxelFarm::CHeightmapTerrain |