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shaders.h
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/************************************************************
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* (C) Voxel Farm Inc. 2015
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*/
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#pragma once
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#include <gl/glew.h>
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namespace
VoxelFarm
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{
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namespace
GL
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{
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unsigned
char
*
readShaderFile
(
char
*filename);
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GLuint
compileProgram
(
char
* vsrc,
char
* psrc,
int
attributeCount,
int
ids[],
char
* names[]);
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}
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}
VoxelFarm
Contains all classes and functions for the VoxelFarm engine.
Definition:
ArchitectureManager.h:26
VoxelFarm::GL::readShaderFile
unsigned char * readShaderFile(char *filename)
Load shader text file.
VoxelFarm::GL::compileProgram
GLuint compileProgram(char *vsrc, char *psrc, int attributeCount, int ids[], char *names[])
Compile shader program.
VF_2.0.3.93_MT
SDK
Engine.CPP
shaders.h
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