8 #include "VoxelLayer.h"
18 unsigned char* output,
26 unsigned char* compressed,
33 ContourVoxelData* data,
35 unsigned char* output,
41 ContourVoxelData* data,
43 unsigned char* compressed,
48 unsigned char* compressedData,
long &compressedSize,
49 unsigned char* data,
long size);
Contains all classes and functions for the VoxelFarm engine.
bool compressCell(BlockVoxelData *data, unsigned char *output, long &outputSize)
Compresses voxel data.
bool decompressCell(BlockVoxelData *data, unsigned char *compressed, long compressedSize)
Uncompresses voxel data.