
Change log
15th September 2004 - 7 days of beginner protection. In the 7 days after the start no troops can be sent to a player at all (including reinforcements)
- New calculation of inhabitants due to buildings
16th September 2004 - Players can be kicked from an alliance
20th September 2004 - Battle reports and scout reports are shown at the village overview of the particular village
- Inhabitants can be included in the combat simulator
24th September 2004 - The maximum trade ratio at the Marketplace is 2:1
25th September 2004 - Internal alliance forum finished; already used external forums can be linked
- Resources offered at the Marketplace can be plundered
- Offers like "lumber for lumber" are not possible anymore
30th September 2004 - Scout reports for the defender only show up if they have at least one scout and kill at least one enemy scout.
01st October 2004 - New feature (Plus): Direct links - with these links you can directly switch to a building or an external address.
02nd October 2004 - Sortable offers at the Marketplace
- 90s cancel-function for troop movements
08th October 2004 - Smilies and basic BB Code (b,i,u) in the Travian Alliance Forums
09th October 2004 - Beginner's protection 14 days instead of one week
13th October 2004 - Small design change
- Travian Plus not for free anymore
15th October 2004 - New tribal advantage for the Gauls: Cranny is twice as big
30th October 2004 - central village overview for all villages (Plus only)
05th November 2004 - Alliances: Invitations can be cancelled
- Alliances: Small changes at the Travian Alliance Forums
- Alliances: Splitting of "Attacks" and "Alliance News"
14th November 2004 - New kind of troop (Senator, Chief, Chieftain): with this troop you can conquer enemy villages
- Settlers and upgrades are more expensive now
26th November 2004 - Forgotten passwords can be retrieved now
27th November 2004 - With one click all listed messages/reports can be marked (Plus only)
05th December 2004 - Marketplace: offers sortable for 1:1 offers (Plus only)
14th December 2004 - Marketplace: offers can be set up for "own alliance only" and "Max x hours duration"
22nd December 2004 - Capital protection: As long as you do not own more than 3 villages, the village with the Palace cannot be conquered
- Catapult: Villages with 0 inhabitants can be completely destroyed (as long as it is not the last one)
28th December 2004 - Minor increase of Warehouse capacity starting with level 7
02nd January 2005 - New building "Master builder"
- New building "Wonder of the World"
- Graphical statistics (Plus only)
- New building "Great Warehouse"
17th January 2005 - Maximum morale bonus for battles and conquerings dropped to 33% from 50%
12th March 2005 19th March 2005 - Palace & Residence need a Main building level 5, the Palace additionally an Embassy level 1
24th March 2005 - The message symbol is still highlighted after seeing the message but not reading it
- The upgrades in the Blacksmith/Armoury for troops with more than 1 upkeep per hour are cheaper than before
02nd April 2005 - New calculation of culture points
27th April 2005 - New building instructions
06th May 2005 - Central village overview available again (Plus only)
08th May 2005 - With a Main building level 10 buildings can be demolished
- Cavalry gains more from upgrades
- New distribution of village pictures
15th May 2005 - Great map (Plus only)
- Your own alliance, alliances, NAPs and wars are shown (Plus only)
- Better population steps on the map (0-99, 100-249, 250-499, 500<)
23rd May 2005 - New images for city wall and earth wall
13th June 2005 - Palisade of the Gauls is twice as durable
16th June 2005 - Palace offers the possibility to expand at level 15, too
- Troops are directly linked to the instructions via the Barracks, Stable, Academy, Armoury and Blacksmith
27th June 2005 - Villages can be completely destroyed as long as it is not the last one (0 inhabitants)
09th July 2005 - Celebrations can be held in the Townhall. The great one offers loyalty bonuses while defending against conquerings and the other way round.
10th August 2005 - New payment way via telephone (PayByCall)
14th August 2005 - New building Trade Office
29th November 2005 - New building Tournament Square
- New building Great barracks
- New building Great Stable
30th June 2006 (Start of Travian 3) - Capital: Each player can own one capital in which the resourcefields can be extended infinitely in theory. The capital can not be conquered.
- Oases: On the map are woods, clay pits, mountains and croplands which are inhabited by wild beasts and can be plundered.
- Heroes: Normal troops can be appointed heroes. The heroes have 5 attributes and gain experience in combat.
- Improved graphics: The resourcefields have their own graphics now.
- Trapper: A new defensive building for Gauls. It can trap enemy troops.
- Bigger map: The map is 2.5 times as big as before and therefore offers more places for settling villages.
- New CP formula: The culture points needed increase more steeply after the 3rd village.
- New battle-script: Huge armies do not have such a great superiority-advantage anymore.
- Defence against catapults: Catapults don't do so much damage against significantly smaller accounts anymore.
- Time zones: Time zone and date can be adjusted to one's own time and date.
- Report filter: You can choose which merchant reports to receive and which not.
- Stonemason: The Stonemason increases the durability of buildings in the capital to 200% max.
- UTF-8 character set: Travian supports almost every character set in the world now.
- Faster combat simulator: Tribe and combat type can be changed with one click.
- Improved ingame help: The requirements for buildings and troops can be accessed faster.
- Sitter changes: Sitters can not send normal attacks anymore.
- New menu: The left menu has been reordered to improve the user-friendliness
16th September 2006 - Oases can be deserted
- Conquering changes: Villages conquered by an attacker bigger than the defender will lose 1 level per building and field in the conquered village. This does not apply to own villages.
05th October 2006 - The capital is marked in village overview and player profile (s3).
11. October 2006
- Stronger animals give more experience to heroes
- Fewer animals in oases
- Shorter construction times for resource tiles up to level 8
- Cheaper but weaker heroes
- More resources in the beginning after fulfilling a task
- A hero can only lose up to 90 health in a single fight without dying
- Lowered prerequisites for the Stone Mason
16. October 2006
- Update of all German T3 game worlds
- Heroes are cheaper to revive now
30. November 2006
- Violations of several rules are now prohibited by Travian itself.
02. December 2006
- Sorting of reports can be inverted (Plus)
16. January 2007
- Sorting of messages can be inverted (Plus)
11. February 2007
- New images for troops in the in game instructions.
21. February 2007
- New non player tribe: The Natars
- New buildings: Wonder of the world, Great Warehouse and Great Granary (can only be built in Natarian Villages)
18. March 2007 (Public release of Travian Classic)
- Old CP Formula
- No conquering punishment when conquering villages from smaller players
- No Trappers and Heroes
- Resource tiles can only be extended up to level 12 in the capital
- No oases
- No stone mason
- Capital can only be moved with a Palace level 10 or higher
7. June 2007
- New images for level 0 buildings (from 0 to 1)
- Reworked CSS and HTML design
- Improved help for activating graphic packs
- At the Marketplace: Merchant's capacity is a link instead of 500 by default as before
- Faster navigation on the maps thanks to AJAX and "move 7 fields"-links
- More precise time calculation with JavaScript
31. December 2007
- The back end has been improved
16. January 2008
- Players who have bought Gold can from now on manually & automatically move the remainder of the Gold to another game world
11. February 2008
- Complete overhaul of the in game alliance forum
29. February 2008
- New event system for better performance
18. March 2008
- Navigation with the arrow keys in the 4 main points of the compass is now possible on the map. Using shift one can advance 7 fields per hit.
14. April 2008
- New statistics: Tribes on the game world, Top 10 weekly statistics
- More different characters allowed in the villages' names
- The Rally Point will now group defence by tribes when encountering large numbers and show only 10 inbound troop movements at once
27. November 2008
- Plus statistics (graphs) on newly started game worlds displayed an error "no input data specified" prior to this update
- A full battle report is send now every time. In case the attacker didn't kill enough troops to see all information the defender's troops will be replaced with "?".
- Rounding error in battle reports fixed where more troops were displayed even though this was not the case.
- The statistics page had a link error when reaching the end of the list. This has been fixed.
- Tournament square didn't speed up settlers. This has been fixed.
- Battle reports now say "[building] was not damaged" instead of "[building] was damaged from level [n] to level [n]".
- NPC-Trading allows up to 7 digits per input field now.
- Deleted players and villages are displayed with [?] now in old battle reports.
- The "Found a new village" link was displayed even though the Rally Point was not finished yet if 3 settlers were available. This has been fixed.
- When you have negative crop production you can still build a new Main Building level one in the case it has been destroyed. Level two and higher are only available with a positive crop production. This upgrade link was, until this update, visible anyway.
- There was a display bug for quests with screen resolutions smaller than 600px in width. This has been resolved.
- Oases have been removed from the village ranking.