User Info
55926_MadWorld
SEGA_MadWorld collection | wishlist Blog Posts: 3
Comments: 34
Blog Created: Feb '09
Blog Tools
Friends
7920_Admiral Ackbar vortigauntslayer222 Last Post: 2/3/11 View Notes
-1_Default teh_red_baron Last Post: 1/26/11 View Notes
11144_Dancing Charmander 05STEVE05 Last Post: 1/15/11 View Notes
-1_Default Biker_Ben Last Post: 2/13/09 View Notes
89846_7.9 Christmas TheElectricBoogaloo Last Post: 6/12/09 View Notes
17691_Led Zeppelin - ZOSO therollingzeppelins Last Post: 1/15/11 View Notes
26539_Kingdom Hearts 2 - Hooded Mickey Rapsodas Last Post: 2/6/10 View Notes
-1_Default ThaPr1meK1ng Last Post: 8/3/10 View Notes
46642_Scarlett Johansson beezball Last Post: 1/28/11 View Notes
-1_Default S1LENT_ASSASS1N Last Post: 7/15/08 View Notes
67652_AMADICON AtownKED Last Post: 11/25/10 View Notes
25021_Avril Lavigne ALivingGrudge Last Post: 1/19/11 View Notes
13199_AC Cloud GravehunterX Last Post: 4/25/10 View Notes
10938_Ridley Head TheGamingProfessor Last Post: 5/22/09 View Notes
59815_Bioshock 1 ccasey129005 Last Post: 10/1/10 View Notes
Thursday, February 12, 2009

Origins

Atsushi Inaba
Producer
PlatinumGames


Several teams are developing titles at PlatinumGames. Even among them, the MadWorld team can be considered quite unconventional. The team was launched with the concepts of “creating something fun on Wii” and “creating content that is of a style absent from Wii’s current lineup.” Also, the game was developed with the help of many external creators, including original game design and scenario writing. In that sense, the team can be considered something akin to a foreign legion.

The most challenging aspect of this title was that acts of “violence” were its core theme. We knew that if the theme was handled incorrectly, we could be saddled with heavy societal risk.

For me personally, MadWorld is the first title that takes on the theme of violence so directly.

In general, the element of violence is one that is indispensable to action games. Any method of attack equals violence. For example, even the Mario series has violence as means of attack. However, there aren’t any people who would perceive that as violence in a negative way. In essence, the perception of violence is largely swayed by the style of presentation and the overall atmosphere of the game.


That said, I think there has been an increase in “unfunny violence”—the kind you can’t laugh at—as a consequence of improved graphic capabilities of game hardware. Violence that isn’t for enjoyment in a virtual world, but as an alternative for reality. That approach is certainly valid, so I can’t refute it outright. However, with MadWorld, I think I managed to stay out of that realm. I tried to explore a new style of violence that doesn’t spoil the heart of fun in games.

With this title, we were faced with the element of “blood” seriously for the first time. We were faced with the choice of treating this element in the context of a “means of attack” or “violence,” and this has significant consequences for the presentation of the game.

We chose to go with “violence,” but with the challenging caveat that it also be entertaining. Violence that is so extreme it becomes comical. And to represent that vision, an edgy, non-realistic art style. These two concepts were key in developing MadWorld.

It may well be that the game will simply be seen as extremely violent and worthless. It would make me happy if people would understand that it’s a title in which we sought new entertainment values at the extremes of tolerance.

 

Posted: 12:10 pm by SEGA_MadWorld      Rating:  25  1     Views: 2001

Comments (12)
2/12/09 12:28pm, dosxxxxx posted:

Violence made fun! Yay! skull Muah-hahahahahaaaaaaa!
 
2/12/09 12:31pm, GokuJM posted:

I enjoyed playing the game at the New York Comic Con, and judging from the reactions, I think the crowd understood what you were going for. Like myself, people had a lot of fun with the violence, just seeing that splash of color into the world, it didn't seem grotesque but rather entertaining. The blood formed part of the artistic tapestry of the game, and some people would laugh and others would be somewhat disturbed, but no one seemed to be offended.
 
2/12/09 1:02pm, DolbyDigital1369 posted:

Well the intellectual gamers out there always tend to analyze games more closely and sometimes over-analyze to the draw out things that weren't even intended. I think this game does a great job of staying on the comical side of violence. Similar to the grind house style, its over saturated with gore which lessens its impact. The graphical style is important because it mimics comic books which are rarely realistic. So right off the bat, gamers are ready for a surrealistic adventure that doesn't need to rely on reality.

I am glad you guys are trying new ideas and pushing the extremes of tolerance to create new experiences. It will be interesting to see if you guys continue this basic design principle for future titles wink

Thanks for providing all this insight into your design decisions. Its great to see how you guys move along with game development from concept to production. There are many other devs who could learn a lot from Platinum Games!
 
2/12/09 1:23pm, dandancc posted:

Actually, No More Heroes is a game that acts of violence is the core theme. At least in my view.
Even the Clover-developed (which many of you must have worked) God Hand could be considered a game with acts of violence as a core theme.

And those are the biggest reasons why I want this game so much. They brought me a new perspective, and bring an awesome mix of feelings to me as a human being.

Thanks for making such an incredible game.
 
2/12/09 2:31pm, Omega-F posted:

Awesome!

Platinum Games has all my support.
 
2/12/09 2:52pm, FeuerPhoenix posted:

I'm excitedly looking forward to see your final product, it sure is shaping up to be awesome! Having a game tackling unaltered violence as a core theme was a smart move, I think. I'm glad, you gave me a friend request, feels like a compliment from such a taltented team...
 
2/12/09 2:53pm, audisio__junior posted:

I just pre-ordered the game at CD UNIVERSE.. Can't wait for it guys!
Just a question. Why you guys always use Cartoon like graphics? Okami, Madworld, Viewtful Joe... I like it, but why?

Have you ever considered about making a game that looks like Disney cartoons? It seems a bad ideia, but you could make a mascot to platinum games... you never know who will make the next Mario....
 
2/12/09 3:12pm, ANBUKaptain posted:

I've already paid in full.

I'm incredibly excited.
 
2/12/09 4:14pm, sinalefa posted:

So the incredible MadWorld has a blog too? That is great! With this and the IGN Madworld Month, it will be hard to wait till March!

The game looks wonderful, and taking into account all the experience you have making innovative, fun and unique games, I am really excited.

Thanks for adding me as a friend!
 
2/12/09 5:25pm, kamiboy posted:

Mr. Atsushi, from the bottom of my heart I hope your game will do well so that you may continue to make great games that I can whole heatedly enjoy. My copy of Mad World was secured even before the game had been announced.

I find the only games that I truly like are almost all made in Japan. As it is I have been every sad to see the decline in volume of Japanese games in the last 3 years. I find I have little new to play these days where shooters are all that seem to be made.

When I heard that SEEDS was being formed with former Clover studio staff I was very excited. I anticipate the release of your game and hope you and your fellow talented countrymen the best of luck in the future. I hope like your studio the rest of Japan continues to make games so I can enjoy this hobby in the future as well.
 

Archive
February 2011
Sun Mon Tue Wed Thu Fri Sat
Friends' Posts
51382_Mass Effect - Geth Trooper Napoleon1066
Feb 4 '11 9:02 am PST
I must... buy...

I like to plan things. Game announcement and release news lets me sort out my future gaming...

13041_Tetris kariyanine.cs
Feb 3 '11 6:29 pm PST
Film Review: The Rite

How can one believe in something that they have no proof of? This is a question that has...

49257_Jill sinalefa
Feb 1 '11 12:26 am PST
This blog is 200 posts old

Since these blogs have a dandy blog posts counter, bloggers have made it a tradition to...

46642_Scarlett Johansson beezball
Jan 28 '11 8:22 am PST
I'm Buying My First Car, Sort Of.

My short car history has consisted of 2 family cars, my first a 78 Dodge Powerwagon (which is...

36990_Mystery Dungeon Blue Rescue Team - Squirtle Juvi008ok
Jan 18 '11 2:49 pm PST
Game Over Nation.

Hello old blogs! Long time no see right? I just wanted to drop in and let anyone who hasn't...

11144_Dancing Charmander 05STEVE05
Jan 15 '11 5:20 pm PST
I Never Thought I'd Say This...

....but.... Go Packers! Packers vs Bears at soldier field, winner goes to the super...

112958_no hesitAtIon Next-Gen-Gamer
Dec 31 '10 7:43 pm PST
Please support me in the future!

...

46996_Doctor Who - The Doctor and That_Reilly_Monster
Dec 29 '10 8:42 am PST
Doctor Who Christmas Carol/Series 32 Thoughts

Well, it’s been a while but there hasn’t been anything all that interesting to report. This...

88713_angry panda poke0wnd314
Nov 21 '10 6:31 pm PST
Will Anyone Read This?

Sup world. It's been too long. For the five bloggers that do decide to click on my...

11164_kiera2_001 kiera2
Nov 15 '10 1:04 am PST
ALL OF THE POKEMON

Well, 646 out of 649, which is as close as it's possible to get for the moment. Having...

© 2011 IGN Entertainment, Inc (7.11.06.2300, IGNPRDAPPW64212) 0.062