|
|
|
Thursday, February 12, 2009 |
|
Origins
Atsushi Inaba
Producer
PlatinumGames
Several teams are developing titles at PlatinumGames. Even among them, the MadWorld team can be considered quite unconventional. The team was launched with the concepts of “creating something fun on Wii” and “creating content that is of a style absent from Wii’s current lineup.” Also, the game was developed with the help of many external creators, including original game design and scenario writing. In that sense, the team can be considered something akin to a foreign legion.
The most challenging aspect of this title was that acts of “violence” were its core theme. We knew that if the theme was handled incorrectly, we could be saddled with heavy societal risk.
For me personally, MadWorld is the first title that takes on the theme of violence so directly.
In general, the element of violence is one that is indispensable to action games. Any method of attack equals violence. For example, even the Mario series has violence as means of attack. However, there aren’t any people who would perceive that as violence in a negative way. In essence, the perception of violence is largely swayed by the style of presentation and the overall atmosphere of the game.
That said, I think there has been an increase in “unfunny violence”—the kind you can’t laugh at—as a consequence of improved graphic capabilities of game hardware. Violence that isn’t for enjoyment in a virtual world, but as an alternative for reality. That approach is certainly valid, so I can’t refute it outright. However, with MadWorld, I think I managed to stay out of that realm. I tried to explore a new style of violence that doesn’t spoil the heart of fun in games.
With this title, we were faced with the element of “blood” seriously for the first time. We were faced with the choice of treating this element in the context of a “means of attack” or “violence,” and this has significant consequences for the presentation of the game.
We chose to go with “violence,” but with the challenging caveat that it also be entertaining. Violence that is so extreme it becomes comical. And to represent that vision, an edgy, non-realistic art style. These two concepts were key in developing MadWorld.
It may well be that the game will simply be seen as extremely violent and worthless. It would make me happy if people would understand that it’s a title in which we sought new entertainment values at the extremes of tolerance.
|
| Sun |
Mon |
Tue |
Wed |
Thu |
Fri |
Sat |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Napoleon1066
Feb 4 '11 9:02 am PST
I must... buy...
I like to plan things. Game announcement and release news lets me sort out my future gaming...
kariyanine.cs
Feb 3 '11 6:29 pm PST
Film Review: The Rite
How can one believe in something that they have no proof of? This is a question that has...
sinalefa
Feb 1 '11 12:26 am PST
This blog is 200 posts old
Since these blogs have a dandy blog posts counter, bloggers have made it a tradition to...
beezball
Jan 28 '11 8:22 am PST
I'm Buying My First Car, Sort Of.
My short car history has consisted of 2 family cars, my first a 78 Dodge Powerwagon (which is...
Juvi008ok
Jan 18 '11 2:49 pm PST
Game Over Nation.
Hello old blogs! Long time no see right? I just wanted to drop in and let anyone who hasn't...
05STEVE05
Jan 15 '11 5:20 pm PST
I Never Thought I'd Say This...
....but.... Go Packers! Packers vs Bears at soldier field, winner goes to the super...
Next-Gen-Gamer
Dec 31 '10 7:43 pm PST
Please support me in the future!
...
That_Reilly_Monster
Dec 29 '10 8:42 am PST
Doctor Who Christmas Carol/Series 32 Thoughts
Well, it’s been a while but there hasn’t been anything all that interesting to report. This...
poke0wnd314
Nov 21 '10 6:31 pm PST
Will Anyone Read This?
Sup world. It's been too long. For the five bloggers that do decide to click on my...
kiera2
Nov 15 '10 1:04 am PST
ALL OF THE POKEMON
Well, 646 out of 649, which is as close as it's possible to get for the moment. Having...
|