26 #include "Quaternion.h"
50 float m1,
float m5,
float m9,
float m13,
51 float m2,
float m6,
float m10,
float m14,
52 float m3,
float m7,
float m11,
float m15);
113 result.x = ((matrix.m[0] * vector.x) + (matrix.m[4] * vector.y) + (matrix.m[8] * vector.z) + matrix.m[12]);
114 result.y = ((matrix.m[1] * vector.x) + (matrix.m[5] * vector.y) + (matrix.m[9] * vector.z) + matrix.m[13]);
115 result.z = ((matrix.m[2] * vector.x) + (matrix.m[6] * vector.y) + (matrix.m[10] * vector.z) + matrix.m[14]);
Contains all classes and functions for the VoxelFarm engine.
void Matrix_invert(Matrix *matrix)
Inverts a matrix.
void Matrix_transpose(Matrix *matrix)
Transposes a matrix.
void Matrix_scale(Matrix *matrix, float x, float y, float z)
Scales matrix.
Matrix Matrix_translated(Matrix matrix1, float x, float y, float z)
Returns translated matrix.
Matrix Matrix_scaled(Matrix matrix, float x, float y, float z)
Returns scales matrix.
void Matrix_applyPerspective(Matrix *matrix, float fovY, float aspect, float zNear, float zFar)
Applies perspective transformation to matrix.
void Matrix_shearZ(Matrix *matrix, float x, float y)
Applies a shear transofmration to matrix on Z.
Matrix Matrix_identity()
Returns identity matrix.
void Matrix_shearX(Matrix *matrix, float y, float z)
Applies a shear transofmration to matrix on X.
Matrix Matrix_fromDirectionVectors(struct Vector right, struct Vector up, struct Vector front)
Creates matrix from direction vectors.
struct Vector Matrix_multiplyVector(Matrix matrix, struct Vector vector)
Returns vector from multiplication of matrix to another vector.
Matrix Matrix_transposed(Matrix matrix)
Returns matrix transpose.
Matrix Matrix_shearedZ(Matrix matrix, float x, float y)
Returns a shear transofmration to matrix on Z.
Matrix Matrix_shearedX(Matrix matrix, float y, float z)
Returns a shear transofmration to matrix on X.
Matrix Matrix_multiplied(Matrix matrix1, Matrix matrix2)
Returns result of matrix multiplication.
float Matrix_determinant(Matrix matrix)
Returns matrix determinant.
A Matrix for 3D operations.
void Matrix_translate(Matrix *matrix1, float x, float y, float z)
Translates matrix.
Matrix Matrix_rotated(Matrix matrix, struct Vector axis, float angle)
Returns rotated matrix.
Matrix Matrix_inverted(Matrix matrix)
Reurns inverted matrix.
void Matrix_shearY(Matrix *matrix, float x, float z)
Applies a shear transofmration to matrix on Y.
Matrix Matrix_perspective(Matrix matrix, float fovY, float aspect, float zNear, float zFar)
Returns the result of applying perspective transformation to a matrix.
void Matrix_rotate(Matrix *matrix, struct Vector axis, float angle)
Rotates matrix.
void Matrix_multiply(Matrix *matrix1, Matrix matrix2)
Mutiplies matrices.
void Matrix_loadIdentity(Matrix *matrix)
Loads identity matrix.
Matrix Matrix_withValues(float m0, float m4, float m8, float m12, float m1, float m5, float m9, float m13, float m2, float m6, float m10, float m14, float m3, float m7, float m11, float m15)
Initializes matrix with values.
Matrix Matrix_shearedY(Matrix matrix, float x, float z)
Returns a shear transofmration to matrix on Y.