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InstanceMirror | getRandomMirror (int random) |
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InstanceRotation | getRandomRotation (int random) |
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double | angleMin |
| | Minimum slope required for the scattering to happen.
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double | angleMax |
| | Maximum slope required for the scattering to happen.
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TVector< String > | classes |
| | List of classes that will be scattered.
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TVector< int * > | materialMaps |
| | List of material re-mappings.
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double | minHeight |
| | Minimum world height required for the scattering to happen.
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double | maxHeight |
| | Maximum world height required for the scattering to happen.
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int | maskType |
| | Specified what type of mask noise should be used for scattering.
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double | maskFreq |
| | Mask noise frequency.
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int | maskOctaves |
| | Mask noise number of octaves.
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double | maskLacunarity |
| | Mask noise lacunarity (frequency mutiplier on each octave)
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double | maskStep |
| | Mask noise step (amplitude mutiplier on each octave)
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double | maskScaleX |
| | Mask noise scale along X axis.
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double | maskScaleY |
| | Mask noise scale along Y axis.
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double | maskScaleZ |
| | Mask noise scale along Z axis.
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double | maskPhaseX |
| | Mask noise phase along X axis.
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double | maskPhaseY |
| | Mask noise phase along Y axis.
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double | maskPhaseZ |
| | Mask noise phase along Z axis.
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double | maskClampMin |
| | Mask noise value clamp minimum.
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double | maskClampMax |
| | Mask noise value clamp maximum.
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double | decimate |
| | Additional probablity that an instance will not be placed.
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double | shiftMin |
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double | shiftMax |
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bool | mirrorX |
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bool | mirrorY |
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bool | mirrorZ |
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bool | rotateX |
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bool | rotateY |
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bool | rotateZ |
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Definition at line 92 of file Biome.h.
The documentation for this class was generated from the following file:
- VF_2.0.3.93_MT/SDK/Engine.CPP/Biome.h