Generation of voxel data and then meshes out if it can be time consuming. The engine allows multiple threads to call the contouring functions so the workload can be split among them. Each calling thread must create its own ContourThreadContext object. More...
#include <contour.h>
Public Attributes | |
| ContourVoxelData * | data |
| CCellData::CVert * | points |
| int * | pointIndex |
| OctreeNode * | nodes |
| int * | quadIndex |
| int * | quadTypes |
| int * | vertexTypes |
| bool * | edgeSign |
| MaterialId * | materials |
Generation of voxel data and then meshes out if it can be time consuming. The engine allows multiple threads to call the contouring functions so the workload can be split among them. Each calling thread must create its own ContourThreadContext object.