An interface for a 3D mask. A mask can be used to control the application of other features. More...
#include <VoxelLayer.h>
Public Member Functions | |
| virtual double | getMaskValue (double x, double y, double z)=0 |
| Returns the mask strength value for the specified 3D point. The value must be between 0 and 1. More... | |
An interface for a 3D mask. A mask can be used to control the application of other features.
Definition at line 581 of file VoxelLayer.h.
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pure virtual |
Returns the mask strength value for the specified 3D point. The value must be between 0 and 1.
| x | World X coordinate |
| y | World Y coordinate |
| z | World Z coordinate |
Implemented in VoxelFarm::CHeightmapWaterLayer, and VoxelFarm::CInstanceManager.