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v
w
- a -
afterRender :
VoxelFarm::GL
ARCH_MAX_LEVEL :
VoxelFarm::Architecture
- b -
beforeRender :
VoxelFarm::GL
BILLBOARD_CACHE_LEVELS :
VoxelFarm
BILLBOARD_MAX :
VoxelFarm
BILLBOARD_MAX_LEVEL_TYPE0 :
VoxelFarm
BILLBOARD_MAX_LEVEL_TYPE1 :
VoxelFarm
BILLBOARD_OCCUPANCY_GRID_0 :
VoxelFarm
BILLBOARD_OCCUPANCY_GRID_1 :
VoxelFarm
billboardTexture :
VoxelFarm::GL
BLOCK_CUBE_SIZE :
VoxelFarm
BLOCK_DATA_SIZE :
VoxelFarm
BLOCK_DIMENSION :
VoxelFarm
BLOCK_MARGIN :
VoxelFarm
BLOCK_SIZE :
VoxelFarm
- c -
CAVE_MAX_HEIGHT :
VoxelFarm
CAVE_TOP_MIN_HEIGHT :
VoxelFarm
CELL_BITS_X :
VoxelFarm
CELL_BITS_Y :
VoxelFarm
CELL_BITS_Z :
VoxelFarm
CONTOUR_OCTREE_LEVELS :
VoxelFarm
CONTOUR_OCTREE_SIZE :
VoxelFarm
cTGAcompare :
VoxelFarm
- d -
debugMode :
VoxelFarm::GL
- e -
ERROR_INITIALIZATION_FAILED :
VoxelFarm::GL
ERROR_MATERIAL_FILE_NOT_FOUND :
VoxelFarm
ERROR_RESOLUTION_NOT_SUPPORTED :
VoxelFarm::GL
ERROR_SHADER :
VoxelFarm::GL
ERROR_SHUTDOWN_FAILED :
VoxelFarm::GL
- f -
fullscreen :
VoxelFarm::GL
- g -
GENERATION_GRID_SIZE :
VoxelFarm
glBillboardProgram :
VoxelFarm::GL
glCellRenderProgram :
VoxelFarm::GL
glInstanceProgram :
VoxelFarm::GL
glShadowCasterProgram :
VoxelFarm::GL
glUICubeProgram :
VoxelFarm::GL
glWaterProgram :
VoxelFarm::GL
- h -
hDC :
VoxelFarm::GL
HEIGHT_INFINITE :
VoxelFarm
hInstance :
VoxelFarm::GL
hRC :
VoxelFarm::GL
hWnd :
VoxelFarm::GL
- i -
instanceMeshes :
VoxelFarm
instanceSliceMap :
VoxelFarm
instanceTextureArray :
VoxelFarm::GL
- l -
lastShadowXpos :
VoxelFarm::GL
lastShadowYpos :
VoxelFarm::GL
lastShadowZpos :
VoxelFarm::GL
lineMode :
VoxelFarm::GL
- m -
MASTER_ARCH_GENERATION_LEVEL :
VoxelFarm::Architecture
MASTER_GENERATION_LEVEL :
VoxelFarm
MATERIAL_PROPERTY_COUNT :
VoxelFarm::GL
materialArray :
VoxelFarm::GL
MAX_BLOCK_LOD :
VoxelFarm
MAX_INSTANCE_LOD :
VoxelFarm
MAX_INTERSECTIONS :
VoxelFarm::Architecture
MAX_TEST_INTERSECTIONS :
VoxelFarm::Architecture
MAX_VERTICES :
VoxelFarm
- n -
noiseTexture :
VoxelFarm::GL
- o -
onError :
VoxelFarm
- s -
shadowDepthTextureId :
VoxelFarm::GL
shadowFBOId :
VoxelFarm::GL
shadowFBOIdPhysics :
VoxelFarm::GL
shadowMapHeight :
VoxelFarm::GL
shadowMapWidth :
VoxelFarm::GL
skylightDepthTextureId :
VoxelFarm::GL
skylightFBOId :
VoxelFarm::GL
skylightMapHeight :
VoxelFarm::GL
skylightMapWidth :
VoxelFarm::GL
- t -
textureArray :
VoxelFarm::GL
- u -
uniform_billboardProgram_applyColor :
VoxelFarm::GL
uniform_billboardProgram_camRight :
VoxelFarm::GL
uniform_billboardProgram_camUp :
VoxelFarm::GL
uniform_billboardProgram_cellSize :
VoxelFarm::GL
uniform_billboardProgram_fade :
VoxelFarm::GL
uniform_billboardProgram_noise :
VoxelFarm::GL
uniform_billboardProgram_offset :
VoxelFarm::GL
uniform_billboardProgram_shadowMap :
VoxelFarm::GL
uniform_billboardProgram_skylightMap :
VoxelFarm::GL
uniform_billboardProgram_texture :
VoxelFarm::GL
uniform_billboardProgram_time :
VoxelFarm::GL
uniform_billboardProgram_viewerPos :
VoxelFarm::GL
uniform_cellRenderProgram_cellSize :
VoxelFarm::GL
uniform_cellRenderProgram_cursorHintPos :
VoxelFarm::GL
uniform_cellRenderProgram_cursorPos :
VoxelFarm::GL
uniform_cellRenderProgram_cursorPosMax :
VoxelFarm::GL
uniform_cellRenderProgram_cursorPosMin :
VoxelFarm::GL
uniform_cellRenderProgram_faceNormal :
VoxelFarm::GL
uniform_cellRenderProgram_fade :
VoxelFarm::GL
uniform_cellRenderProgram_lightDir :
VoxelFarm::GL
uniform_cellRenderProgram_LOD :
VoxelFarm::GL
uniform_cellRenderProgram_materialArray :
VoxelFarm::GL
uniform_cellRenderProgram_materialChannelA :
VoxelFarm::GL
uniform_cellRenderProgram_materialChannelB :
VoxelFarm::GL
uniform_cellRenderProgram_materialChannelC :
VoxelFarm::GL
uniform_cellRenderProgram_noiseTexture :
VoxelFarm::GL
uniform_cellRenderProgram_offset :
VoxelFarm::GL
uniform_cellRenderProgram_relOffset :
VoxelFarm::GL
uniform_cellRenderProgram_shadowMap :
VoxelFarm::GL
uniform_cellRenderProgram_skylightMap :
VoxelFarm::GL
uniform_cellRenderProgram_snowHeight :
VoxelFarm::GL
uniform_cellRenderProgram_textures :
VoxelFarm::GL
uniform_cellRenderProgram_viewerPos :
VoxelFarm::GL
uniform_cellRenderProgram_worldOffset :
VoxelFarm::GL
uniform_instanceProgram_applyColor :
VoxelFarm::GL
uniform_instanceProgram_camRight :
VoxelFarm::GL
uniform_instanceProgram_camUp :
VoxelFarm::GL
uniform_instanceProgram_cellSize :
VoxelFarm::GL
uniform_instanceProgram_fade :
VoxelFarm::GL
uniform_instanceProgram_noise :
VoxelFarm::GL
uniform_instanceProgram_offset :
VoxelFarm::GL
uniform_instanceProgram_shadowMap :
VoxelFarm::GL
uniform_instanceProgram_skylightMap :
VoxelFarm::GL
uniform_instanceProgram_texture :
VoxelFarm::GL
uniform_instanceProgram_time :
VoxelFarm::GL
uniform_instanceProgram_viewerPos :
VoxelFarm::GL
uniform_UICubeProgram_textures :
VoxelFarm::GL
uniform_waterProgram_cellSize :
VoxelFarm::GL
uniform_waterProgram_cursorHintPos :
VoxelFarm::GL
uniform_waterProgram_cursorPos :
VoxelFarm::GL
uniform_waterProgram_cursorPosMax :
VoxelFarm::GL
uniform_waterProgram_cursorPosMin :
VoxelFarm::GL
uniform_waterProgram_faceNormal :
VoxelFarm::GL
uniform_waterProgram_fade :
VoxelFarm::GL
uniform_waterProgram_lightDir :
VoxelFarm::GL
uniform_waterProgram_LOD :
VoxelFarm::GL
uniform_waterProgram_materialArray :
VoxelFarm::GL
uniform_waterProgram_materialChannelA :
VoxelFarm::GL
uniform_waterProgram_materialChannelB :
VoxelFarm::GL
uniform_waterProgram_materialChannelC :
VoxelFarm::GL
uniform_waterProgram_noiseTexture :
VoxelFarm::GL
uniform_waterProgram_offset :
VoxelFarm::GL
uniform_waterProgram_relOffset :
VoxelFarm::GL
uniform_waterProgram_shadowMap :
VoxelFarm::GL
uniform_waterProgram_skylightMap :
VoxelFarm::GL
uniform_waterProgram_snowHeight :
VoxelFarm::GL
uniform_waterProgram_textures :
VoxelFarm::GL
uniform_waterProgram_viewerPos :
VoxelFarm::GL
uniform_waterProgram_worldOffset :
VoxelFarm::GL
uTGAcompare :
VoxelFarm
- v -
VECTOR_MIN_VALUE :
VoxelFarm
VOXEL_NIL :
VoxelFarm
VOXEL_OCCUPANCY_BLOCK :
VoxelFarm
VOXEL_OCCUPANCY_BLOCK_DATASIZE :
VoxelFarm
VOXEL_ONLY_COORDS :
VoxelFarm
- w -
window_height :
VoxelFarm::GL
window_width :
VoxelFarm::GL
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