Structure used to cache billboards and material instances. More...
#include <CellData.h>
Public Attributes | |
| int | billboardId |
| Identifies which billboard or material instance it is. | |
| int | materialId |
| Identifies on which material the billboard or material instance appears. | |
| int | billboardType |
| Billboard type (0 - grass, 1 - foliage, 3 - material instance) | |
| float | billboardHeight |
| Specifies billboard size. | |
| Algebra::Vector | billboardPos |
| Billboard's position within the cell (ranges from 0 to 1) | |
| Algebra::Vector | billboardNormal |
| Billboard's normal vector. | |
| float | rotation |
| Billboard's rotation around its normal. | |
| unsigned int | billboardLight |
| Light collected by the billboard. | |
| double | distanceToViewer |
| Distance to the viewer when the billboard or material instance was created. | |
| bool | enabled |
| Specified whether this occurence should be actually used. | |
Structure used to cache billboards and material instances.
Definition at line 36 of file CellData.h.