Public Attributes | |
| bool | valid |
| whether there is a valid hit position (the rest of the data is not useful if this is false) | |
| CellId | cell |
| cell hit by a collision / ray | |
| int | voxel [3] |
| voxel coordinates within the cell | |
| int | outsideDirection [3] |
| voxel direction to the open side of the voxel | |
| double | position [3] |
| position of the hit (in world space) | |
| double | normal [3] |
| voxel normal at the hit position | |
| int | material |
| material of the hit voxel | |
Definition at line 40 of file ClipmapView.h.