A structure for storing voxel information when we generate a mask from a mesh. More...
#include <BlockData.h>
Public Attributes | |
| float | x |
| Vector x coordinate. | |
| float | y |
| Vector y coordinate. | |
| float | z |
| Vector z coordinate. | |
| bool | mat |
| An indication if the voxel has material. | |
| bool | vector |
| An indication if the voxel has a vector. | |
A structure for storing voxel information when we generate a mask from a mesh.
Definition at line 20 of file BlockData.h.