Here is a list of all documented class members with links to the class documentation for each member:
- r -
- radii
: VoxelFarm::Architecture::CNGonLoftVolume
- radius
: VoxelFarm::Architecture::CNGonVolume
- raiseBlock()
: VoxelFarm::CClipmapView
- rayTestCount
: VoxelFarm::Architecture::ArchitectureThreadContext
- rayTestHead
: VoxelFarm::Architecture::ArchitectureThreadContext
- rayTests
: VoxelFarm::Architecture::ArchitectureThreadContext
- read()
: VoxelFarm::CBitStream
, VoxelFarm::IInputStream
- readVoxel()
: VoxelFarm::CClipboardData
, VoxelFarm::IClipboard
- recurse()
: VoxelFarm::Architecture::CEvaluator
- recursePending
: VoxelFarm::Architecture::CNode
- reference
: VoxelFarm::CCellData::CInstanceMesh
- registerGenerator()
: VoxelFarm::Architecture::CArchitectureManager
- release()
: VoxelFarm::CFastQuadrics
- releaseData()
: VoxelFarm::CCellData
- Remove()
: VoxelFarm::RTree< DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, TMINNODES >
- RemoveAll()
: VoxelFarm::RTree< DATATYPE, ELEMTYPE, NUMDIMS, ELEMTYPEREAL, TMAXNODES, TMINNODES >
- removeBlock()
: VoxelFarm::CClipmapView
- removeFromCache()
: VoxelFarm::CBlockData
- renderCnt
: VoxelFarm::CClipmapView
- renderTime
: VoxelFarm::CClipmapView
- repairBlock()
: VoxelFarm::CClipmapView
- repeat_x()
: VoxelFarm::Architecture::CRule
- repeat_y()
: VoxelFarm::Architecture::CRule
- repeat_z()
: VoxelFarm::Architecture::CRule
- requestCells()
: VoxelFarm::CClipmapView::IRemoteView
- resize()
: VoxelFarm::CFastQuadrics
- resolution
: VoxelFarm::CMaterial
- resolutionSwitch
: VoxelFarm::CClipmapView
- roll()
: VoxelFarm::CClipmapView
- root
: VoxelFarm::Architecture::CEvaluator
- rootOffsetX
: VoxelFarm::Architecture::CEvaluator
- rotate_x()
: VoxelFarm::Architecture::CRule
- rotate_y()
: VoxelFarm::Architecture::CRule
- rotate_z()
: VoxelFarm::Architecture::CRule
- rotation
: VoxelFarm::BillboardPackData
- rotationAngle
: VoxelFarm::InstanceData
- rules
: VoxelFarm::Architecture::CModule
- run()
: VoxelFarm::Architecture::CEvaluator
- runJobs()
: VoxelFarm::Architecture::CArchitectureManager
, VoxelFarm::CHeightmapWaterLayer
, VoxelFarm::CInstanceManager
, VoxelFarm::IVoxelLayer